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February 2nd, 2012 | Katy | Categories: Inspiration, Installation, Music, Outdoor, Sculpture | Tags: Art, Installation, Music, real-time, Technology |
Roof-mounted sensors translate light, rain, wind and thunder inputs to generate an impromptu musical score.
Drawing its sounds directly from the elements, no day’s synthesizer-style music is the same — who knew lightning could sound like reverb and that moonlight purrs?
Another take on a musical house from the artist Swoon: http://kck.st/lDCdCT
Via Laughing Squid
January 4th, 2012 | Katy | Categories: Art, Inspiration, Interactive, Mobile, Sculpture, Technology, Tool | Tags: maps, QR code |
You may think their time has passed, but what if QR Codes were less ugly and more useful?
Designer Alexandra Deschamps-Sonsino set out to improve this troubled medium with Mapcodes, a hyper-linking system that uses fragments of maps — instead of indecipherable blocks — to link to full maps.
Although still in prototype/idea territory, it’s refreshing to see more user-friendly (and beautiful) graphic languages being developed for connecting digital content to physical locations.
Contributed by Ralph Paone
December 12th, 2011 | James Taylor | Categories: Architecture, Art, Data Visualization, Events, Inspiration, Installation, Interactive, Outdoor, Sculpture, Social, Technology | Tags: Art, Data Visualization, Inspiration, Installation, Interactive, mood, Projection, Sculpture, Social |
Fühl-o-meter assesses the sentiment of peoples faces’ and projects the ambient mood of the city through a smiley face atop a tower.
via laughing squid
July 18th, 2011 | James Taylor | Categories: Art, Design, HCI (Human Computer Interaction), Inspiration, Installation, Interactive, Sculpture, Technology, Video | Tags: 3D, Art, Augmented Reality, design, development, gesture, Inspiration, Interactive, interface, kinect, photography, real-time, Technology, Video, webcam |
Jean-Christophe Naour’s Kinect Graffiti uses Microsoft’s Kinect to respond to gestures creating real-time light paintings.
June 9th, 2011 | Katy | Categories: Design, Installation, Interactive, Outdoor, Sculpture | Tags: Interactive, Sculpture, sound |
“Invoxicated” invites kids – and adults, really – to create and manipulate sound effects in a public space.
Via Laughing Squid
April 26th, 2011 | Katy | Categories: Augmented Reality, Interactive, Mobile, Sculpture | Tags: Augmented Reality, Inspiration, iphone, Mobile, sound |
The sound-reactive Konstruct app uses an AR marker to produce virtual 3D sculptures with your iPhone.
It seems reminiscent of this project from 2003, a very cool piece visualizing sound in a playful way in the live performance context:
March 30th, 2011 | Friends | Categories: Art, Data Visualization, Gaming, Inspiration, Installation, Prototyping, Sculpture, Technology | Tags: 3D, 3d printer, kinect, xbox |
The XBOX Kinect is spawning lots of fun and creative hacks, including this one – making a small plastic version of people as seen by the hardware.
March 29th, 2011 | Friends | Categories: Architecture, Art, Augmented Reality, HCI (Human Computer Interaction), Inspiration, Installation, Sculpture, Technology, Video | Tags: 3D, ar, Augmented Reality, Inspiration, Installation, Projection, Technology, Video |
Osaka University shows off their 3D Multi-viewpoint fog projection display.
March 3rd, 2011 | Friends | Categories: Art, Inspiration, Installation, Interactive, Sculpture | Tags: Art, Inspiration, Installation, Interactive, touch |
X&Y is the new brainchild from Australian lighting designer Flynn Talbot. The glowing, globe-like object responds to touch, casting different shades of colored, ambient light depending on the way the user manipulates it.
via Triangulation Blog
November 24th, 2010 | James Taylor | Categories: Art, Inspiration, Installation, Interactive, Sculpture | Tags: Art, Inspiration, Installation, Interactive, Sculpture, sound |
An installation by artist Nils Volker animates ordinary plastic bags mounted on the wall, making them expand and contract — and interact with passersby — by using microcontrollers and cooling fans. The result is a slightly eerie and captivating interactive experience.