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Finding your way…


February 2nd, 2012  |  Katy  |  Categories: Geolocation, Inspiration, Interactive, Mobile, Outdoor, Tool  |  Tags: , , ,  |  No Comments »

Two mobile apps for navigating the city in two very different ways:

Embark – maps plus some more hand-holding (i.e. alerts, underground access)

Via Laughing Squid

Serendipitor – maps plus simple instructions to follow along the way — for the more whimsical commuter


Make Real Beats


November 1st, 2011  |  Katy  |  Categories: Inspiration, Music, Outdoor, Tool  |  Tags: , , , , ,  |  No Comments »

Collect sounds from everyday life and use this app to make music with them!

YouTube Preview Image

Via Laughing Squid


Trimensional


October 3rd, 2011  |  Friends  |  Categories: Mobile, Technology, Tool  |  Tags: , , , ,  |  No Comments »

The Trimensional app is a 3D scanner that generates models using the iPhone’s front-facing camera.

YouTube Preview Image

Via Laughing Squid


iPad Iteration of novel with Shuffle feature


August 31st, 2011  |  Katy  |  Categories: Interactive, Mobile  |  Tags: , , ,  |  No Comments »

Read Marc Saporta’s Composition No. 1 on shuffle with the novel’s new iPad iteration.

YouTube Preview Image

It doesn’t seem like this would be that relaxing of a reading experience, but it’s cool that the technology helps achieve the work’s original intention to be read non-linearly.

Via Gizmodo


Gumshoe


August 18th, 2011  |  Friends  |  Categories: Gaming, Geolocation, Mobile  |  Tags: , , ,  |  No Comments »

Satisfy your craving for mystery and intrigue mixed into daily routine with Gumshoe:

http://playgumshoe.com/

Contributed by Ralph Paone


Augmented City


August 10th, 2011  |  James Taylor  |  Categories: Architecture, Augmented Reality, Data Visualization, Design, HCI (Human Computer Interaction), Inspiration, Installation, Interactive, Mobile, Outdoor, Social, Technology, Tool, Video  |  Tags: , , , , , , , , , ,  |  1 Comment »

Keiichi Matsuda imagines what it would be like when digital layers of information converge with the physical environment – no device required. (Best viewed in 3D if you have 3D glasses handy)


110 Stories


August 5th, 2011  |  Katy  |  Categories: Art, Geolocation, Inspiration, Installation, Mobile, Outdoor  |  Tags: , , ,  |  No Comments »

110 Stories imposes an outline view of the Twin Towers on the NYC skyline using augmented reality.

Based on your location, the app offers a glimpse back of how the towers figured into the cityscape from multiple vantage points. The app also encourages people to comment and share their memories and impressions of the augmented skyline.

 

The project, from artist Brian August, reached its goal on Kickstarter just in time for the 10 year anniversary of 9/11.

Read more about it here: http://kck.st/nIyEjN


Try this on for size


August 3rd, 2011  |  Friends  |  Categories: Inspiration, Interactive, Mobile, Objects With Digital Lives  |  Tags: , ,  |  No Comments »

A fun round-up of wearable electronics ranging from utterly silly to sleek and innovative:

http://blog.makezine.com/archive/2011/06/is-the-rise-of-wearable-electronics-finally-here.html   (via MAKE)

Also, another great collection here from Fast Company:

http://www.fastcompany.com/1773462/smart-couture-wearable-tech-gets-wearable


Mobile Payments


August 3rd, 2011  |  Friends  |  Categories: Data Visualization, Mobile, Reference, Strategy  |  Tags: , , , ,  |  No Comments »

We’ve been talking about the future of this a lot lately, and here’s a nice little infographic that sums up mobile payment growth and the overall landscape.

Mostly correct but American Express’ Serve supports Visa, Mastercard, Discover, and debit cards.

https://www.gplus.com/Mobile-Payments/Article/INFOGRAPHIC-Goodbye-Wallets-How-Mobile-Payments

Contributed by Collin Whitehead


Virtual shopping in subway stations


July 28th, 2011  |  Friends  |  Categories: Installation, Mobile, Tool  |  Tags: , , , ,  |  No Comments »

The South Korean version of the supermarket chain Tesco installed virtual stores in subway stations as a way to provide more shopping opportunities for busy, smartphone-handy commuters. Shoppers browse 2D displays of groceries, scan a QR code to select items and complete their purchase all on their phone. The supermarket then delivers their goods by the time they arrive at home.

Watch a case study here: http://www.youtube.com/watch?v=nJVoYsBym88

 

In this case, mobile is not only affecting shopping habits in stores, but also allowing for the whole shopping experience to be recreated virtually and on-the-go.

Contributed by James Taylor

Via Laughing Squid