Keiichi Matsuda imagines what it would be like when digital layers of information converge with the physical environment – no device required. (Best viewed in 3D if you have 3D glasses handy)
The South Korean version of the supermarket chain Tesco installed virtual stores in subway stations as a way to provide more shopping opportunities for busy, smartphone-handy commuters. Shoppers browse 2D displays of groceries, scan a QR code to select items and complete their purchase all on their phone. The supermarket then delivers their goods by the time they arrive at home.
In this case, mobile is not only affecting shopping habits in stores, but also allowing for the whole shopping experience to be recreated virtually and on-the-go.
From wallets that help your spending to hula girls that tweet from your carshare, the work of concept artist John Kestner — who uses APIs to “teach” objects how to react to our everyday lives — could be amazing inspiration for DOOH work.
The Lytro camera makes taking quick snapshots quick again. When you click to take a photo, the camera captures all the light information it can and provides you with a digital file you can edit later.
Born out of founder Ren Ng’s years of research and PhD thesis, this development in digital photography has the potential to transform still shots into more interactive, varied pictures as the user can edit the photo to switch between different points of focus, adjust the light levels, etc.
Essentially, the technology lets you take your photos more quickly, and then play with them for longer. What sounds better than that?
There’s a new solution to a dead phone battery, and you can wear it on your body! That is, if you happen to be at a concert. And also have this crazy weird shirt. But the idea of using live sound waves to charge your phone — in this case, with the Orange Sound Charge T-Shirt — is fun, if a little impractical.